Contents
KEYBIND
GUIDE
Many commands can be activated simply
by typing them into the console. The default console key on American
keyboards is tilde "~".
Keybinds are even more convenient, so you only need to press a key to
execute a command. In fact, some RPG specific commands will only work
with keybinds.
You can bind most keys in-game by opening the
console and typing set input <name of key>
<command> For example, to bind toss artifact to the
key "," you would type set
input comma tossartifact This FAQ also appears on the f12
menu if you prefer to set up your binds in-game.
You
can set commands while not in-game by editing your User.ini file
located in UT2004/System. This file can be edited with notepad, or
more advanced text editors, like Notepad++.
Important: Exit UT2004 or Unreal Editor before
saving any edits to your ini files; both save ini files while
shutting down, which will override your changes. It is
recommended that you back up any ini files that you edit manually -
just copy it and give it a new name like User_old.ini.
The
same command saved in your ini file would look
like: Comma=tossartifact
You
can also chain commands by using a vertical line "|"
(Shift + the backslash key.) For example, to have select Healing
Blast and select Shield Blast bound to the same key you would end up
with:
NumPad1=SelectHealingBlast |
SelectShieldBlast
or to quickly use your shield:
MiddleMouse=SwitchWeapon 1 | AltFire |
Onrelease SwitchToLastWeapon
Artifacts
Command list: Note that some artifact binds don't always
work and will select the wrong artifact from time to time. Note that
there are currently no binds for engineer artifacts beside shield
blast.
SelectTriple - Selects
Triple Damage SelectGlobe - Globe of
Invulnerability SelectMWM - Magic
Weapon Maker SelectDouble - Double
Magic Modifier SelectMax - Max Magic
Modifer SelectPlusOne - PlusOne
Modifier SelectRod - Lightning
Rod SelectBolt - Lightning
Bolt SelectBeam - Lightning
Beam SelectRepulsion SelectFreezeBomb
SelectPoisonBlast SelectMegaBlast SelectHealingBlast
SelectMedic - Medic Weapon Maker SelectFlight
-Boots of Flight SelectMagnet -
ElectroMagnet SelectTeleport SelectShieldBlast
SelectSphereInv - Sphere of
Invulnerability SelectSphereHeal -
Healing Sphere SelectSphereDamage -
Damage Sphere SelectRemoteDamage
SelectRemoteInv - Remote Invulnerability SelectRemoteMax
- Remote Max Modifier SelectChain -
Chain Lightning SelectFireBall
-FireBall SelectRemoteBooster -
Remote Booster
RPG Commands:
DropHealth - throws 25 health
as a navy cross pickup DropAdrenaline
- throws 25 adrenaline as a big adrenaline pill tossartifact
- tosses current artifact. (Some artifacts can not be
thrown) InventoryNext - Next
Artifact InventoryPrevious Previous
Artifact InventoryActivate Use
Artifact
Pet Commands: AttackEnemy
will force pets to attack the target you are looking at. This command
must be executed while your crosshair is on the target. Follow
will order your pets to the default style. Stay
will force your pets to hold their current position.
Some
General UT2004 commands: Toggle
bDuck - to toggle crouching Toggle
bfire - to autofire primary fire Toggle
bAltfire - to autofire secondary fire (Very useful for
engineer link) Stat fps - shows
Frames Per Second counter Stat net -
shows network data Stat all - shows
all kinds of data Stat none - removes
all stat counters from screen SwitchWeapon
- Switches to the selected weapon. SwitchToLastWeapon
- Switches to the previously selected weapon PipedSwitchWeapon
- allows you to have several weapons bound to one key. The first
weapon in sequence will be selected if you currently have it, then
the next, and so on. Examples: PipedSwitchWeapon
7 | PipedSwitchWeapon 8 | PipedSwitchWeapon 6 which will
select flak, rockets, or mini (in that order) or PipedSwitchWeapon
9 | SwitchToLastWeapon which selects the LG or switches to the
previous weapon. SwitchToBestWeapon -
Switches to the weapon highest in your weapon priorty list in your
user.ini playvehiclehorn 0 - Normal
horn sound playvehiclehorn 1 -
Alternate horn sound randomtaunt -
causes your character to use a random taunt animation Teamsay
- Text appears to team members. SpeechMenuToggle
- Taunt and orders menu. Say - Text
appears to all players. Suicide -
Kill yourself. If you are stuck in a vehicle or turret and have the
vehicle eject skill, you will be ejected and have 1
HP. ChangeCharacter - Change to
another skin. For example, ChangeCharacter Xan
(You must respawn for it to take effect.) SetName
- Change to a different name, and therefore, RPG character. speech
ACK 0 - "Affirmative!" taunt speech
OTHER 7 - "Negative!" taunt speech
OTHER 30 - "Medic!" taunt
Speech
Variables: Must be used with Teamsay. Example: Y=Teamsay
I'm passing out a %W %L would give a result like "I'm
passing out a Lucky Rocket Launcher +7 near the Rocket Launcher
(Green Corridor)"
%W -
Weapon held %L - Location %H
- Health amount %S - Shield
amount %A - Adrenaline amount *Note:
Please don't add unnecessary info on a "Help me!"
bind. Don't make it much longer than Y=Teamsay
Heal me please! %H %S %L. Adding in your weapon, adren, or a
bunch of extra words to that bind will only confuse and annoy other
players, delay them healing you, and will be considered spam. The
same will goes for any "funny" or "joke"
keybinds.
Weapon List: Weapon
0=Redeemer / Painter Weapon 1=Shield
/ Utility Rifle Weapon 2=Assault /
Monster Avril Weapon 3=Bio / Mine
Layer Weapon 4=Shock /
Equalizer Weapon 5=Link Weapon
6=Mini Weapon 7=Flak Weapon
8=Rocket Launcher Weapon 9=Lightning
/ Sniper / Mercury Launcher
Partial Key
List: For a full list, see your User.ini. For letter and
number keys type the corresponding letter or number. For the number
pad, type NumPad0 etc. GreySlash etc. are on the Number pad. If you
have a keyboard or mouse with special keys these are the "UnknownAA"
etc. entries. You can identify these keys by making binds such as
this: UnknownA9=Say
UnknownA9
Alt Backslash Backspace LeftMouse MiddleMouse RightMouse MouseWheelUp MouseWheelDown Cancel Comma Ctrl Delete Down End Enter Equals Escape GreySlash GreyStar GreyMinus GreyPlus Home Insert Left LeftBracket Minus PageDown PageUp Pause Period Right RightBracket ScrollLock Semicolon Shift SingleQuote Slash Space Up
Interface
Tweaks
Use
letters instead of numbers to select taunts and bot commands
Open
your UT2004.ini and search for
bSpeechMenuUseLetters
Change
it to True.
Turn off Invasion
Radar "Beep" Sound
Open your user.ini and
search for bNoRadarSound=
Change it from False to True. There
might be several instances of it, change it on each one. For
example:
[SkaarjPack.HUDInvasion] RadarPosX=0.100000 RadarPosY=0.250000 bNoRadarSound=True
[DEKRPG203.RPGHUDInvasion] RadarPosX=0.100000 RadarPosY=0.250000 bNoRadarSound=True
Also,
in these examples I've moved the radar position to the left side of
the screen, away from the level up gauge. You can place yours
wherever you'd like by changing those values.
Unlock
ClanLord, Malcolm and Xan
Open your
User.ini.
Search for
[GUI2K4.UT2k4MainPage] TotalUnlockedCharacters=
Change
it
to
[GUI2K4.UT2k4MainPage] TotalUnlockedCharacters=Malcolm;ClanLord;Xan
Remove Nvdia intro
Open
UT2004.ini. Change
LocalMap=NvidiaLogo.ut2
to
LocalMap=NoIntro.ut2
Change/Remove
Loading Screen Hints
The standard messages are
stored in UnrealGame.int. I suggest backing up the file first before
editing. To change Team DM and Invasion hints search
for:
TGHints=
and change as desired. If you change the
text to
TGHints=(" ")
No hints will be
displayed, only the map name. Also change DMHints and CTFHints as
desired. Assault hints are stored in UT2k4Assault.int and ONS hints
are stored in Onslaught.int.
Another option is to use
Mapmixer's connecting class which will display the map author and map
description on the loading screen.
Download this
file:
https://www.utzone.de/forum/downloads.php?do=file&id=788
Open
UT2004.ini and search for
ConnectingMenuClass=GUI2K4.UT2K4ServerLoading
Change
it
to
ConnectingMenuClass=MapMixerClient-236.MapMixerClient_ServerLoading ;ConnectingMenuClass=GUI2K4.UT2K4ServerLoading
(NOTE:
this connecting class does not work properly with the OpenGL
renderer, will cause menu overlays to be offset. Also some servers
run anti-cheat mutators that will not allow you to join with this
class active. Just switch it back to the normal connecting class if
that happens.)
Additional Loading
Screens
In addition to the various loading screen
packs made by various modders including
me, there are a number of loading screens that you can unlock
just by editing your ini file.
Open your User.ini file and
search for:
[GUI2K4.UT2K4ServerLoading]
You'll see just
the following lines if you've never edited this
section:
[GUI2K4.UT2K4ServerLoading] Backgrounds=2k4Menus.Loading.loadingscreen1 Backgrounds=2k4Menus.Loading.loadingscreen2 Backgrounds=2k4Menus.Loading.loadingscreen2 Backgrounds=2k4Menus.Loading.loadingscreen4
Notice
that loading screen 2 is repeated twice. Loading screen 3 is a
picture of Xan, one of the boss characters, just change the 2 to a 3.
In addition there are a number of textures from the single player
campaign and other texture packages, such as skies, that also make
good loading screens. Here is a list that you can paste into your
user.ini:
[GUI2K4.UT2K4ServerLoading] Backgrounds=2k4Menus.Loading.loadingscreen1 Backgrounds=2k4Menus.Loading.loadingscreen2 Backgrounds=2k4Menus.Loading.loadingscreen3 Backgrounds=2k4Menus.Loading.loadingscreen4 Backgrounds=2k4Menus.Loading.loadingscreen1 Backgrounds=2k4Menus.Loading.loadingscreen2 Backgrounds=2k4Menus.Loading.loadingscreen3 Backgrounds=2k4Menus.Loading.loadingscreen4 Backgrounds=2K4Menus.MainMenu.mmbgnd Backgrounds=LadderShots.BRMoneyShot Backgrounds=LadderShots.CTFMoneyShot ;Backgrounds=LadderShots.DOMMoneyShot ;Backgrounds=LadderShots.TeamDMMoneyShot Backgrounds=LadderShots.BRShot Backgrounds=LadderShots.CTFShot Backgrounds=LadderShots.DOMShot Backgrounds=LadderShots.TeamDMShot Backgrounds=LadderShots.ChampionshipShot Backgrounds=AnubisSky.AnubisTop Backgrounds=SkyRenders.Aborea.halfskynorth Backgrounds=SkyRenders.ElecFields.EFnorthb Backgrounds=SkyRenders.BarrenPlanet.ICEFLOWeast Backgrounds=SkyRenders.BarrenPlanet.TORwest
You
can add pretty much any texture you want to this list. 1024x1024
textures work best. Smaller textures will be tiled. Just browse
through texture packages in UnrealEd and add the texture names in the
format Backgrounds=TexturePackage.Group.TextureName. I recommend
adding only base textures, not shaders, finalblends, texpanners,
texenvmaps, etc. If you like "nightmare" or "evil"
textures, try the H_E_L_Ltx and abbaddon packages.
ADVANCED:
Making your own loading screens
You can also make
your own loading screens from screenshots, artwork, desktop
wallpaper, photos, anything. You'll need to size them to 1024x1024 in
a photo editor, and save as .bmp or .tga. Any power of 2 (512x256,
128x128, 16x1024) will also work, but will be tiled. If you look at
the official loading screens in the 2k4Menus.utx texture package,
you'll see there is a black bar at the bottom of the texture; this
part of the texture will not be seen. No matter what your monitor
resolution, only the upper 1024x768 area will visible, so adjust your
textures accordingly.
Open UnrealEd and click on the texture
browser (the picture icon on the top) and then import. Make sure to
create a new package when importing the textures into the texture
browser (just type in a new name into the "package"
prompt.) Once you import the textures, right click them and compress
to DXT1. Right click again and click on properties, then texture.
Change the LODSet to LODSet_Interface. (This is what controls
textures looking blurry for people with low texture settings.) Save
your new package before exiting.
The next step is to add the
appropriate entries to your user.ini. The format is the same as the
above examples; you just put in your package's name and each texure's
name.
Backgrounds=MyLoadingScreenPackage.texturename Backgrounds=MyLoadingScreenPackage.othertexturename
To
make widescreen loading screens, do this: Make the visible area
1366x768, which is a 16:9 aspect ratio. Then resize to a width of
1024 (full texture must still be 1024x1024.) It's also possible to
make hi-res loading screens by creating 2048x2048 images and using a
texscaler. See
here for an example.
IMPORTANT: Do
not edit any existing texture packages, just make new ones. If
you save over an existing texture that is used on a server, it will
create a file mismatch and you will be unable to join until you
remove or restore the texture.
File
Management
Change
Cache Purge Interval
Open Ut2004.ini. Search for
PurgeCacheDays. The default value is 30 days. This means that UT2004
normally deletes any cached files that are older than 30 days old,
making you redownload files when joining servers. Change it to a
higher value so that automatic deletion doesn't happen as
frequently.
Install Maps from Your
Cache
You can install maps and other assets from
your cache, located in the folder UT2004/Cache. You can use a cache
extractor like UT2004mi.
Or open cache.ini with notepad and look at the lines like
this:
231ABC444CCC123.uxx=DM-AwesomeMap.ut2 555FFF321ABCDEF.uxx=DM-AnotherCoolMap.ut2 1A2B3C4D7E6F708.uxx=AnotherCoolMapTextures.utx FC7ACA321AC31AF.uxx=DM-SweetMap.ut2 AE598ACB03F3190.uxx=Randomlynamedtexturepackage.utx
To
manually install DM-AwesomeMap, find the file named
231ABC444CCC123.uxx in your cache folder. Rename it to
DM-AwesomeMap.ut2 and put it in your Maps folder. Sometimes a map
might need extra files to run. Usually they're easy to identify and
they'll appear next to the map in the cache list. In this example,
DM-AnotherCoolMap needs AnotherCoolMapTextures to run. Rename them,
and put them in the correct folders to install.
*.ukx files
go in /Animations *.ut2 files go in /Maps *.uax files go in
/Sounds *.usx files go in /StaticMeshes *.utx files go in
/Textures *.u files go in /System
NOTE: .U files
(mutators) are rarely needed by maps. If you install a mutator from
your cache, it will work for any map that needs the file, but you
won't be able to activate it normally from the mutator menu without
its other needed files, which are not sent to your cache.
If
a map didn't install successfully, check your UT2004.log. You'll see
something like this:
Progress: Exporting
DM-SweetMap... Warning: Failed to load
'Randomlynamedtexturepackage': Can't find file for package
'Randomlynamedtexturepackage' Warning: Failed to load
'DM-SweetMap': Can't find file for package
'Randomlynamedtexturepackage' Warning: Failed to load
'LevelSummary DM-SweetMap.LevelSummary': Can't find file for package
'Randomlynamedtexturepackage' Warning: Error loading DM-SweetMap
!
Install the file "Randomlynamedtexturepackage" to
fix. If you installed it, confirm you named it correctly and put it
into the correct folder. It's also possible a map has more than one
missing resource. Only one will be listed in your log at a time.
Check it again and it will show the next missing file.
Change
Folder Structure
Open Ut2004.ini. Search for
[Core.System]. You'll see a list like
this:
MusicPath=../Music SpeechPath=../Speech Paths=../System/*.u Paths=../Maps/*.ut2 Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Music/*.umx Paths=../StaticMeshes/*.usx Paths=../Animations/*.ukx Paths=../Saves/*.uvx
You
can change the path of any individual folder. Since the OGG format is
recognized by just about everything (except Windows Media Player),
you might want your UT2004 music in the same folder as the rest of
your music collection. Just specify the a new folder path, like
this:
MusicPath=C:/My Music/UnrealMusic
Note that
Paths=../Music/*.umx is ignored, left over from when Unreal games
used the umx music format.
To change the location of other
folders, just do the same but with the "Paths"
option.
Paths=../Textures/*.utx
Paths=Z:/GaMeS/UT2004/DefaultTextures/*.utx or Paths=../DefaultTextures/*.utx
This
is useful if you're running low on space on a hard drive. You can
move all the UT2004 files to a different hard drive on your computer
except System using this method. Or if you're using Steam, you can
move most UT files to a more convenient folder.
You can also
specify additional folders for UT to use. Add them to the list below
the main folders. You can do a couple of things with this trick.
First, you can keep the default UT assets separate from custom ones
you've installed. Second, you can set up a "test" folder
for mods you aren't sure you want to install so you can quickly
remove them. Lastly, you can make assets from other mods and total
conversions available in the main game (WARNING: Some conversions
might be glitchy or crash when accessed from the main game.)
Setting up a "Test" directory: First make a new
folder called "Test" in your UT2004 folder. Then make new
folders for all the UT file types. Copy them and put them in a sub
folder called "Folder Structure" or similar. When you're
done testing something, you can quickly delete all folders except the
"Folder Structure" folder. Then copy all the folders from
"Folder Structure" to set it back up again.
Add
these to your ini:
MusicPath=../Test/Music Paths=../Test/Animations/*.ukx Paths=../Test/Maps/*.ut2 Paths=../Test/Sounds/*.uax Paths=../Test/StaticMeshes/*.usx Paths=../Test/System/*.u Paths=../Test/Textures/*.utx
Command
Line Testing
If you have done any mapping or
modding, you should find this useful. Make a new text file and save
it in your UT2004/System folder. Change its file extenstion from txt
to bat. I recommend giving it a name like "AAAAATesting.bat"
so it will appear at the beginning of your System folder when sorted
by name.
Add the following and save:
@echo
off UT2004.exe
CTF-FaceClassic?game=Xgame.xDeathMatch?mutator=XGame.MutInstaGib;XGame.MutQuadJump;UnrealGame.MutLowGrav
Right
click the bat file and "Send to Desktop" to make a
shortcut. Then you can click on the shortcut and UT2004 will
automatically start on the specified map, game mode, and mutators. In
this example, you will play DM on Face Classic with Instagib, Quad
Jump and Low Gravity active. See here for a list of default mutators:
http://wiki.unrealadmin.org/Mutator_List_%28UT2004%29
Switching
Between User.ini Configs
Make another .bat file in
UT2004/System as above and link to your desktop. Paste in the
following and save:
@echo off UT2004.exe
-userini=UserTwo.ini
Optionally copy your User.ini and name it
UserTwo.ini; if not, a new ini will be created using UT2004's default
settings. You can set up this alternate ini for another person using
your computer, or to use with a different RPG character that has
different keybinds.
Taunt
Animations
-=AG=- at Beyond Unreal
wrote this comprehensive guide to taunts animations and Speech Commands.
All of these commands can be made keybinds.
These
default Taunt Animations can be used for every character and
race.
-=Taunt
Animations=-
Normal: taunt ThroatCut =
Hand to throat and pulls across throat. Or Dual Hands Across Throat.
taunt AssSmack = Puts hand to arse and smacks it. Females kiss
first then smack. taunt PThrust = Pelvic thrust.
Special:
taunt Gesture_Point = Points in the facing direction. taunt
Gesture_halt = Holds up in a halt/stop signal. taunt
Gesture_Cheer = A special cheer for your character. taunt
Gesture_Beckon = Waves arm in a come over here way.
Unique:
taunt Specific_1 = Unique: Does a Flex motion for all races
males except the Gen Mo 'Kai, and the Juggernaut females also Flex.
All other females from other races do a butt shake. The Gen Mo 'Kai
do a 2 leg kick from one leg to the other for both genders.
These
are specific to the race.
-=Juggernauts=-
Gorge, Cannonball, Frostbite, Arclite, Rylisa,
Ambrosia, Reinha, Siren.
taunt idle_character01 = Back
Scratch: Scratches the back taunt idle_character02 = Head Scratch:
Scratches the head taunt Gesture_Taunt01 = Stomp: Stomps foot, and
hand does a come over here action. taunt Gesture_Taunt02 = Moon:
Turns bends over and points to his/her arse.
-=Skaarj=- Mekkor,
Skrilax, Dominator, Drekorig, Skakruk, Guardian, Clanlord, Kraargod,
Gkublok.
taunt idle_character01 = Idle = Rests Weapon on
shoulder and 1 hand on hip. taunt idle_character03 = Scan = Scans
For enemies with his predator device on his arm. taunt
Gesture_Taunt01 = Finger = kiss to the air. taunt Gesture_Taunt02
= Hair Flip = Kneels on one knee and Bows the Head. taunt
Gesture_Taunt03 = Slash = Swipes violently.
-=Gen
Mo`Kai=-Damarus, Motig, Komek, Selig, Mokara, Faraleth,
Makreth, Nebri.
taunt idle_character01 = Gun Check = Reloads
Gun taunt idle_character02 = 360 = Jumps 360 degrees and then
waves arms in a TADA! way. taunt Gesture_Taunt01 = Tail Wag =
Turns around and wiggles arse in your face. taunt Gesture_Taunt02
= Dismissal = Waves as in go away noob.
-=Robots=- Thorax,
Widowmaker, Cobalt, Corrosion, Mandible, Syzygy, Rapier,
Renegade.
-=Cybernetic=- Virus,
Xan, Cyclops, Axon, Enigma, Cathode, Divisor, Matrix.
taunt
Gesture_Taunt01 = Want some: Wacks Hand on chest as in, want some of
me?
These are gender specific and
most races here have the same taunts.
-=Males=-
-=ThunderCrash=- =
Malcolm, Jackob, Othello, Riker. -=Mercenary=-
= Brock, Wraith, Romulus, Torch, Remus. -=Hellion=-
= Garrat, Baird, Kane, Outlaw, Kaela. -=MetalGuard=-
= Barktooh, Karag. -=Necris=-
= Kargoth, Thannis.
taunt idle_character01 = Team Idle =
Weapon Hand On Shoulder, other hand on hip. taunt Gesture_Taunt01
= Team Taunt = Kiss To The Air.
-=Females=- -=ThunderCrash=-
= Aryss, Tamika, Azure, Annika. -=Mercenary=-
= Lauren, Prism, Sapphire, Blackjack, Satin. -=Hellion=-
= Greith, Zorina, Ophelia, Rae.
taunt idle_character01 = Team
Idle = Lowers the hands to the side and looks left and right. taunt
Gesture_Taunt01 = Team Taunt = Up Yours.
-=Males=- -=Egyptian=-
= Scarab, Roc, Horus, Hyena.
taunt Idle_Character02
= Team Idle: Sits Down For A While. taunt Gesture_Taunt02 = Team
taunt: Kneels On one Knee and bows the
head.
-=Females=- -=Egyptian=-
= Diva, Asp, Memphis, Cleopatra.
taunt Idle_Character02 =
Team Idle = Arms to the side and cracks the neck in a rotating
movement. taunt Gesture_Taunt02 = Team Taunt = Hands Above head
and does an Egyptian wiggle.
-=Males=- -=Nightmare=-
= Brutalis, Mr Crow, Ravage, Harlequin, Abaddon.
taunt
Idle_Character03 = Team Idle = Wipes the weapon arm in an upward
motion. taunt Gesture_Taunt03 = Team Taunt = Swipes
violently.
-=Females=- -=Nightmare=-
= Female: Lilith, Domina, Fate, Subversa.
taunt
Idle_Character03 = Team Idle = Kneels down a bit and makes a fist as
in "YES!" taunt Gesture_Taunt03 = Team Taunt = Both Arms
up, then nods head, then waves arms sideways.
Speech
Commands
-=AG=- at Beyond Unreal
wrote this comprehensive guide to taunts animations and Speech Commands.
All of these commands can be made keybinds.
Some of
these are inappropriate for use on the server. Be careful when using
custom voice packs as sometimes regular taunts are mapped to the same
slots as mature taunts. Anyone who doesn't have your voice pack will
hear the mature taunt.
These can be used by
any character.
Acknowledge speech ack 0 =
"Affirmative" speech ack 1 = "Got it!" speech
ack 2 = "I'm on it!" speech ack 3 = "Roger"
Friendly Fire speech friendlyfire 0 = "I'm On
Your Team!" speech friendlyfire 1 = "I'm On Your Team,
Idiot!" speech friendlyfire 2 = "Same Team!"
Orders speech order 0 = "Defend The
Base" speech order 1 = "Hold This Position" speech
order 2 = "Attack" speech order 3 = "Cover
Me" speech order 4 = "Search and Destroy"
Other
speech other 0 = "Base is undefended!" speech
other 1 = "Somebody get our flag back!" speech other 2 =
"I've got the flag" speech other 3 = "I've got your
back" speech other 4 = "I'm hit!" speech other 5
= "Man down!" speech other 6 = "I'm all alone
here" speech other 7 = "Negative!" speech other
8 = "I've got our flag" speech other 9 = "I'm in
position %l" speech other 10 = "I'm going in!" speech
other 11 = "Area is secure" speech other 12 = "Enemy
flag carrier is %l" speech other 13 = "I need some
backup" speech other 14 = "Incoming!" speech
other 15 = "Enemy ball carrier is %l" speech other 16 =
"Alpha secure!" speech other 17 = "Bravo
secure!" speech other 18 = "Attack Alpha" speech
other 19 = "Attack Bravo" speech other 20 = "The
base is under attack %l" speech other 21 = "We're being
overrun %l!" speech other 22 = "Under heavy attack
%l" speech other 23 = "Defend point Alpha" speech
other 24 = "Defend point Bravo" speech other 25 = "Get
The Ball" speech other 26 = "I'm on defense" speech
other 27 = "I'm on offense" speech other 28 = "Take
point Alpha" speech other 29 = "Take point Bravo" speech
other 30 = "Medic" speech other 31 = "Nice"
Generic
Taunts speech taunt 0 ="And Stay Down" speech
taunt 1 ="Anyone Else Want Some?" speech taunt 2
="Boom!" speech taunt 3 ="BURN Baby" speech
taunt 4 ="Die *****" speech taunt 5 ="Eat
THAT" speech taunt 6 ="You Fight Like Nali" speech
taunt 7 ="Is That Your Best?" speech taunt 8 ="Kiss
My Ass" speech taunt 9 ="Loser" speech taunt 10
="MY House" speech taunt 11 ="Next!" speech
taunt 12 ="Oh YEAH!" speech taunt 13 ="Ownage" speech
taunt 14 ="Seeya" speech taunt 15 ="That HAD To
Hurt" speech taunt 16 ="Useless" speech taunt 17
="You Play Like A Girl" speech taunt 18 ="You Be
Dead" speech taunt 19 ="You Like That?" speech
taunt 20 ="You *****"
These
are the special Taunts given to each specific race. Some of these are
depending upon which sex you use.
Alien Voice
speech taunt 21 = "Blow me" speech taunt 22 =
"Camper!" speech taunt 23 = "Douche bag!" speech
taunt 24 = "Spammer!" speech taunt 25 = "Sucker" speech
taunt 26 = "Talk to the hand" speech taunt 27 = "You
****!"
Juggernaut Female Voice speech taunt
21 = "Life Is Pain, Get Over It" speech taunt 22 =
"Right Between The Eyes" speech taunt 23 = "Tag 'Em
And Bag 'Em" speech taunt 24 = "That Was Nasty" speech
taunt 25 = "You Bleed Better Than You Shoot" speech
taunt 26 = "You Suck" speech taunt 27 = "Lick
me" speech other 32 = "I Can't Feel My Legs" speech
other 33 = "Nice Shot"
Juggernaut Male Voice
speech taunt 21 = "Life Is Pain, Get Over It" speech
taunt 22 = "Right Between The Eyes" speech taunt 23 =
"Tag 'Em And Bag 'Em" speech taunt 24 = "That Was
Nasty" speech taunt 25 = "You Bleed Better Than You
Shoot" speech taunt 26 = "You Suck" speech other
32 = "I Can't Feel My Legs" speech other 33 = "Nice
Shot"
Mercenary Female Voice speech taunt 21 =
"Duck Faster Next Time" speech taunt 22 = "Hold
Still Dammit" speech taunt 23 = "Holy ****" speech
taunt 24 = "Just Hold Still And I'll Make It Quick" speech
taunt 25 = "Kill Em All" speech taunt 26 = "Nailed
Him" speech taunt 27 = "Not Even Close" speech
taunt 28 = "Step Aside" speech taunt 29 = "Suck On
This" speech taunt 30 = "Try Turning The Safety
Off" speech other 32 = "Not Bad"
Mercenary
Male Voice speech taunt 21 = "Duck Faster Next
Time" speech taunt 22 = "Hold Still Dammit" speech
taunt 23 = "Holy ****" speech taunt 24 = "Just Hold
Still And I'll Make It Quick" speech taunt 25 = "Kill Em
All" speech taunt 26 = "Nailed Him" speech taunt
27 = "Not Even Close" speech taunt 28 = "Step
Aside" speech taunt 29 = "Suck On This" speech
taunt 30 = "Try Turning The Safety Off" speech taunt 31
= "You Die Too Easily" speech other 32 = "Not Bad"
Night Voice speech taunt 21 = "Fresh
Meat" speech taunt 22 = "I Must Break You" speech
taunt 23 = "I'll Swallow Your Soul" speech taunt 24 =
"Lost Is Your Soul" speech taunt 25 = "Meet Your
Executioner" speech taunt 26 = "My Name Is Death" speech
taunt 27 = "No Tears Please.." speech taunt 28 = "Pain
Will Purify You"
Robot Voice speech taunt 21
= "Die Human" speech taunt 22 = "Faster Stronger
Better" speech taunt 23 = "Fear Me" speech taunt
24 = "Flesh Is A Design Flaw" speech taunt 25 = "My
Victory Your Death" speech taunt 26 = "Not
Unacceptable" speech taunt 27 = "Rogue Process
Terminated" speech taunt 28 = "Witness My
Perfection" speech taunt 29 = "You Die Too
Easily" speech taunt 30 = "You Make Easy Prey" speech
taunt 31 = "Your Programming Is Inferior" speech other
32 = "Rerouting Critical Systems" speech other 33 = "You
Adapt Well"
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